Emissive Mapping in Hypershot
Hypershot has no point light. It is very dependant using HDRI environment. On the other hand it has emissive mapping. In order to create emmisive material, you need to use photoshop. You need to create a new image, then convert it into 32 bits/channel. Once you select a color, you could see that you could adjust the luminance of the color from 0 to maxum of +20. The higher the value the higher the luminance. Then apply this color using paint bucket and save it into an *hdr format. This material then is the one you will use as a general material in your light source.
here are some render images using emissive mapping.