SketchUp, Photography and Art Journal

Emissive Mapping in Hypershot

Hypershot has no point light. It is very dependant using HDRI environment. On the other hand it has emissive mapping. In order to create emmisive material, you need to use photoshop. You need to create a new image, then convert it into 32 bits/channel. Once you select a color, you could see that you could adjust the luminance of the color from 0 to maxum of +20. The higher the value the higher the luminance. Then apply this color using paint bucket and save it into an *hdr format. This material then is the one you will use as a general material in your  light source.

here are some render images using emissive mapping.


4 responses

  1. Im looking for a tutorial on how interior lightning can be created in hypershot 1.9

    Do you have any resources?

    thank you in advance


    November 17, 2009 at 10:02 pm

    • nomeradona

      I’m actually thinking in doing a tuotiral on this, since there is no resources at this moment. Anyway the are only 2 ways to light your interior. First is by removing those walls behind the camera, so you could light the interior using the HDR background. Second is using emissive lighting using HDR lumninance lkike waht I did above. On the other hand im really hesistant to it again because of the long rendering time. The emissive lighting took long time to render because I used a maximum samplings in order to remove the noise particularly in the blurry reflection. Its good but looooooooooong time.

      Unless bunkspeed will consider doing the point light in hypershot (like its hypermove), rendering interiors will still be difficult in hypershot.

      November 21, 2009 at 4:24 am

  2. JAX

    thats true … interior rendering in hypershot is a task yet to be discovered.. i would really appriciate if some onwe would come up with a tutorial for the task … its one of the best softwares for rendering that i hace used till yet and yet with a limitation on interuior rendering

    June 14, 2010 at 6:33 pm

    • nomeradona

      i think they have another soft to do that hyperdrive. for the moment i accepted its limitation, whilst im sticking with vray when it comes to interior. but product design, im sticking with this one.

      June 15, 2010 at 2:42 am

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