I have written a tutorial for sketchupartist.com. see it here.
http://www.sketchupartists.org/tutorials/a-watercolor-and-line-drawing-ink-effect
I have written a tutorial for sketchupartist.com. see it here.
http://www.sketchupartists.org/tutorials/a-watercolor-and-line-drawing-ink-effect
This rendered in VraySU using displacement map, specualr map and normal map. Anyone can download the maps that I used in the download section.

Revisiting sketchup style this week. Originally this model is to help a cgmate “spear” but then I was engulfed by the model leading me to do some SU styles..

original SU watercolor style

another SU style which i often used to preserv sketchy lines

mixed media style 1

mixed media style 2

i love this one.
Done another render of my Eccletto Design

here is the opacity map i used for fake IES.. at the moment vray Sketchup doesnot support photometric lighting.

this is an opacity map for fake IES in vraysu
Some warehouse stuff on this warehouse. Grunge added using photoshop.

One of the memorable memory is travelling to native villages in vietnam. Suc h visit always create a vivid and lasting impression. Here is my impression of them.


Hypershot has no point light. It is very dependant using HDRI environment. On the other hand it has emissive mapping. In order to create emmisive material, you need to use photoshop. You need to create a new image, then convert it into 32 bits/channel. Once you select a color, you could see that you could adjust the luminance of the color from 0 to maxum of +20. The higher the value the higher the luminance. Then apply this color using paint bucket and save it into an *hdr format. This material then is the one you will use as a general material in your light source.
here are some render images using emissive mapping.



Revisiting Hypershot 1.9. With its new texturing capabilites, I tried my best to produce some interior render using this engine. At the moment hypershot still has difficulty when it comes to interior lighting. The ambient lighting is flat because it mainly rely on HDR images. Neverhtheless, I am happy to share some of my renders using this engine.


